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Although there are several weapons to be found throughout the game, they’re secret items, so most of stat boosts come in the form of upgrades. This introduces an enjoyable element of planning to the game, encouraging players to scout out the best routes to lure strong enemies down while attempting to preserve their pristine condition as they clean up lesser minions. Traps degrade with use and eventually break, sometimes even when they’re first triggered, and weaker ones, like the floor spikes, will simply be destroyed by large monsters such as golems and bosses. This provides for a more reliable method of disposing of enemies than the alternative block, swing, pray method, although not all of them are susceptible to every trap. Traps too can play a vital role, with players able to lure monsters into them, either killing them outright or pinning them so they’re easier to attack. Opposing factions, such as orcs and skeletons, will fight each other and enemies will actually slaughter their beastly comrades in a bid to reach you, which savvy players will of course exploit to their benefit. This can make for very one-sided fights with multiple enemies, driving you into a corner with no option but to drop your guard and hope you can get an attack in first. Successful blocking requires you to almost directly face your assailant and the limited range of protection leaves you vulnerable to attacks from anywhere but the front. There also happens to be an invincible golem that will stalk the player across a level, sending them across the room with its attacks.Ĭombat is basic, often devolving into a repetitive block-then-counter pattern. The following three levels replace these more traditional dungeon trappings with towering trees, strange monoliths, booby-trapped trellises and crawling vines. The first three have a traditional dungeon look with flagstone passageways, bats in the walls and prisoners who can be freed to help, hinder or amuse you. Each procedurally drawn dungeon level can be built around one of a variety of themes, each with its own set of rooms, traps and enemies. The possible contents of a level depend on which floor you’re on. The ability to knock over braziers and cook monsters is a particularly enjoyable addition.
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There are as many as you’d expect to find in a dungeon crawling roguelike, such as spike traps and darts, with more hidden in the scenery. We’ll begin with traps as they dominate the dungeon, literally lining the walls. Though some may not have the patience to accept its quirks, fans of dungeon crawlers and roguelikes will be more than satisfied by this smallish mobile RPG that sports fine graphics, several compelling mechanics and a wealth of solid content. In joining her you’ll have to battle hordes of ever more challenging enemies, gritting your teeth against powerful gatekeepers, pray for useful upgrades and discover surprising new traps and secrets, while hoping things don’t get too hectic. She leads the effort to help your avatar escape Pershdale Dungeon, leaving notes of advice at the start of each level. Awakening in a darkened cell in the corner of a dungeon, its labyrinthine passages twisting away before you into the unknown, you find a note from Maggie, your absent cellmate.